My name is Thomas, I’m a 3D-Generalist working freelance since 2008.
For many years I have been supporting agencies and customers in the field of product visualization, no matter if it is still renderings, animation or the creation of realtime assets.
From the various software packages I have used in production, I currently work with Autodesk Maya, Cinema4D and Redshift on a daily basis.
In addition to my design background, I also enjoy creating workflows and solving technical challenges.
Currently, I’m focused on expanding my knowledge of 3D engines and scripting languages to grow more into the role of a technical artist.
Autodesk 3Ds Max
Marmoset Toolbag 4
Unreal Engine 4
adidas AG | T3 GmbH | Viaframe | LABGEIST | commosso | DEERSTREET | SLICE Studios | AVA-Studios | Synektar | FranzFlorian | die cowboys | hl-Studios | Andicam | LTI-Films | Philipp Messner | Peter Beckstein | Phocus Brand | Arts-of-Sales
Whether you have a question or are looking to start a project,
feel free to get in touch by mail or phone.
I will get back to you as soon as possible.