
Since 2008 I have been working as a freelance 3D Artist, mainly working for adidas and local agencies here in Nuremberg, Germany.
My main tools are Maya, Cinema4D and Redshift. Beyond that, I gained a lot of experience with different software packages, scripting languages and 3D engines in the past 14 years.
Besides work I like hiking, playing guitar and lately discovered my love for game development.
3D
Autodesk Maya
Maxon Cinema4D
Foundry Modo
Autodesk 3Ds Max
OTHER
Substance Painter
Substance Designer
Autodesk Mudbox
PFTrack
2D
Adobe Photoshop
Adobe AfterEffects
Adobe Premiere
Adobe Illustrator
SCRIPTING
MEL
Phyton
UE4-Blueprints
Action-Script 2.0
RENDERER
Redshift
Arnold
Octane
MentalRay
Vray
3D-ENGINES
Unreal Engine 4
Unity
adidas AG | T3 GmbH | Viaframe | commosso | DEERSTREET | SLICE Studios | AVA-Studios | Synektar | FranzFlorian | die cowboys | hl-Studios | Andicam | LTI-Films | Philipp Messner | Peter Beckstein | Phocus Brand | Arts-of-Sales
adidas AG | T3 GmbH | Viaframe | commosso | DEERSTREET | SLICE Studios | AVA-Studios | Synektar | FranzFlorian | die cowboys | hl-Studios | Andicam | LTI-Films | Philipp Messner | Peter Beckstein | Phocus Brand | Arts-of-Sales