RIGGING DEMO

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WEBGL VERSION

GINSENG

Personal Project | 2022

Client

Rigging and Scripting Challenge in Maya

Software

A personal project I’ve started a while ago to learn more advanced rigging techniques in combination with simulation of twigs, leaves and roots.
Aside from this character numerous MEL scripts and a ribbon-rig generator were created in the process.

A small animation clip of this little fellow is planned in the near future 🙂