My name is Thomas, I’m a 3D-Generalist working freelance since 2008.
For many years I have been supporting agencies and customers in the field of product visualization, no matter if it is still renderings, animation or the creation of realtime assets.
From the various software packages I have used in production, I currently work with Autodesk Maya, Cinema4D and Redshift on a daily basis.
In addition to my design background, I also enjoy creating workflows and solving technical challenges.
Currently, I’m focused on expanding my knowledge of 3D engines and scripting languages to grow more into the role of a technical artist.
3D
Autodesk Maya
Maxon Cinema4D
Foundry Modo
Autodesk 3Ds Max
OTHER
Substance Painter
Substance Designer
Autodesk Mudbox
Marmoset Toolbag 4
2D
Adobe Photoshop
Adobe AfterEffects
Adobe Premiere
Adobe Illustrator
SCRIPTING
MEL
Phyton
Blueprints (UE4)
C#
RENDERER
Redshift
Arnold
Octane
MentalRay
Vray
3D-ENGINES
Unreal Engine 4
Unity
adidas AG | T3 GmbH | Viaframe | LABGEIST | commosso | DEERSTREET | SLICE Studios | AVA-Studios | Synektar | FranzFlorian | die cowboys | hl-Studios | Andicam | LTI-Films | Philipp Messner | Peter Beckstein | Phocus Brand | Arts-of-Sales