Shelf-Addon - Redshift for Maya [v1.0]

A small collection of scripts to speed up and improve some processes in Redshift for Maya.

  • Open Renderview
  • Apply new RS-Material
  • Create DomeLight with default texture and ShadowCatcher
  • Create AreaLight with Aim-Target
  • Connect Textures to RS-Material
  • Hypershade Solo RS-Nodes
Custom Work Shelf [v1.0]

Personal work shelf for easier and faster access to the most common functions and editors in Maya

  • Basic Functions
  • Toggle Visibility 
  • Modeling Tools
  • UV-Tools
  • Editor Windows
  • Helper Tools
PONG in Maya - Python [v1.0]

Well, I just couldn't resist to see if this would work in Maya 🙂

  • Please note that hotkeys are temporarily overwritten. In case of crash a you might have to reset them.
  • W – paddle goes up
  • S – paddle goes down
  • D – power move to the right
RibbonRig - Generator [v3.1]

A ribbon rig generator that I've been tinkering with for a while. I used it to create the tentacle-like arms/legs of the Ginseng character. Right now the creation options are a bit limited, but I'll be uncovering more control options in the future.

  • Define number of Controls
  • Option: Add FK-like Tip
  • Option: Add Dynamic Rig
  • Option: Add Deformer (Sine, Coiling)
Random Color Attribute [v1.0]

Creates a color attribute on selected objects and applies a random color value in a specified range. Useful together with "rsUserDataColor" (for Redshift) to get color variation for multiple objects.

  • Define random colors based on HSV offset
  • Define random colors based on three source colors. Distribution is based on percentage values.
TETRIS in Maya - MEL [v1.0]

...okay one more. This one is done with MEL in Maya

  • Please note that hotkeys are temporarily overwritten. In case of crash a you might have to reset them.
  • A – move left
  • D – move right
  • S – move down

Scripts & Tools

Software

This page includes a collection of scripts, tools and personal stuff I’ve created over the years as a freelancer and in my spare time.

Please note that the provided scripts were created for my personal use. So no extensive testing was done for different platforms and Maya versions – use at your own risk 🙂
However, if you encounter bugs or have any suggestions, please drop me a note.

I am currently reworking the older scripts to work under Maya 2023 and the latest Phyton version.