Shelf-Addon - Redshift for Maya [v1.0]
A small collection of scripts to speed up and improve some processes in Redshift for Maya.
- Open Renderview
- Apply new RS-Material
- Create DomeLight with default texture and ShadowCatcher
- Create AreaLight with Aim-Target
- Connect Textures to RS-Material
- Hypershade Solo RS-Nodes

Custom Work Shelf [v1.0]
Personal work shelf for easier and faster access to the most common functions and editors in Maya
- Basic Functions
- Toggle VisibilityÂ
- Modeling Tools
- UV-Tools
- Editor Windows
- Helper Tools

PONG in Maya - Python [v1.0]
Well, I just couldn't resist to see if this would work in Maya 🙂
- Please note that hotkeys are temporarily overwritten. In case of crash a you might have to reset them.
- W – paddle goes up
- S – paddle goes down
- D – power move to the right

RibbonRig - Generator [v3.1]
A ribbon rig generator that I've been tinkering with for a while. I used it to create the tentacle-like arms/legs of the Ginseng character. Right now the creation options are a bit limited, but I'll be uncovering more control options in the future.
- Define number of Controls
- Option: Add FK-like Tip
- Option: Add Dynamic Rig
- Option: Add Deformer (Sine, Coiling)

Random Color Attribute [v1.0]
Creates a color attribute on selected objects and applies a random color value in a specified range. Useful together with "rsUserDataColor" (for Redshift) to get color variation for multiple objects.
- Define random colors based on HSV offset
- Define random colors based on three source colors. Distribution is based on percentage values.

TETRIS in Maya - MEL [v1.0]
...okay one more. This one is done with MEL in Maya
- Please note that hotkeys are temporarily overwritten. In case of crash a you might have to reset them.
- A – move left
- D – move right
- S – move down

Scripts & Tools
Software
STORY
This page includes a collection of scripts, tools and personal stuff I’ve created over the years as a freelancer and in my spare time.
Please note that the provided scripts were created for my personal use. So no extensive testing was done for different platforms and Maya versions – use at your own risk 🙂
However, if you encounter bugs or have any suggestions, please drop me a note.
I am currently reworking the older scripts to work under Maya 2023 and the latest Phyton version.